top of page

<The images/ videos/ partial content are from the internet. These materials are for educational reference only. >



Physical Locations of Hardware

The Library has set up a virtual VR-AR-Media Production Centre (VAM Production Centre) which spreads across different locations in EdUHK Library: Creative Lab (G/F, MMW Library, open 24 hours)

  • 1 high-end notebook with 4K display and VAM production tool for instructor*

  • 11 high-end notebooks with VAM production tools*

  • Additional 30 high-end notebooks with VAM production tools*

  • 30 iPads for VAM development*

  • 4 HTC Vive Pro headsets available for viewing and testing VR outputs*

  • iFloor, an interactive floor application*

  • Academic and teaching staff may reserve the room in advance via iBooking

  • Open access for all library users when there is no booking

  • Additional information about Creative Lab: https://www.lib.eduhk.hk/creativelab/

* available on request for teaching purposes STEM Room (2/F, MMW Library)

  • 6 high-end notebooks with VAM production tools


VAM Workstations (PC Area, G/F, MMW Library, open 24 hours)

  • 1 Mac Pro and 1 iMac with Blu-ray writer at workstations C01-C02

  • 4 high-end PCs with 4K displays at workstations C03-C06

  • 19 high-end notebooks with VAM production tools

  • EdUHK students may reserve the workstations in advance via Library Booking System


Notebooks for Loan (Circulation Counter, G/F, MMW Library)

  • 10 i7 notebooks with VAM production tools

  • 30 high-end notebooks with VAM production tools (not available for loan if reserved for teaching at Creative Lab)

Discussion Tables (Discussion Zone, 1/F, MMW Library)

  • 24 i7 notebooks with VAM production tools (1 on each Discussion Table)


Media Production Area (3/F, MMW Library)

  • 6 high-end PCs and 4 Mac Pros with 4K displays and VAM production tools

  • EdUHK students and staff may reserve the workstations (M04-M13) in advance via Library Booking System


Tseung Kwan O Study Centre Library (TKOSC Library)

  • 2 high-end notebooks with VAM production tools


Samples of VR / AR



Other Media Production Equipment Available for Loan



Installation areas:

  1. Creative Lab (G/F)

  2. PC Area (G/F)

  3. Media Production Lab (3/F)

  4. TKOSC Library

  5. STEM Room (2/F)


Enquiry and Assistance

For booking enquiries, please contact Library Circulation Counter at 2948 6658 or email libcir@eduhk.hk for assistance.


Resource: https://www.lib.eduhk.hk/vam-centre/

0 views0 comments

<The images/ videos/ partial content are from the internet. These materials are for educational reference only. >


Establishing a special interest group to promote technology-enhanced informal English learning in HK.


AR/VR/MR/XR have the potential to transform the way we learn.



•Augmented Reality (AR) is a live, direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. As AR exists on top of our own world it provides as much freedom as you are given within your normal life. AR utilizes your existing reality and adds to it utilizing a device of some sort. Mobile and tablets are the most popular mediums of AR now, through the camera, the apps put an overlay of digital content into the environment. Custom headsets are also being used. As popular AR examples there are Pokemon Go and Snapchat’s new AR bitmojis.


•Virtual Reality (VR) is an immersive experience also called a computer-simulated reality. It refers to computer technologies using reality headsets to generate the realistic sounds, images and other sensations that replicate a real environment or create an imaginary world. VR is a way to immerse users in an entirely virtual world. A true VR environment will engage all five senses (taste, sight, smell, touch, sound), but it is important to say that this is not always possible.










Challenges of using VR/AR/XR in English education


More details in the following videos:

TOOLS & DEVICES

Expeditions

1.It is free.

2.It is designed for classroom use and it allows teachers to act as guides to their students in the virtual world.



ACTIVITIES:

Virtual Field Trips Around the World

  • VR will allow for virtual field trips to take students out and see the world.

  • VR can take children across space, deep into the ocean, and even back in time! Imagine the possibilities.


A kid’s perspective






Earth VR



Education Robot



ChatBot



Dialogflow









9 views0 comments
bottom of page