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Digital technologies in education

  • Digital technologies, including hardware, applications and supporting infrastructure, have been introduced into schooling systems globally which influences the work of a teacher.

  • Information systems began replacing some paper-based or manual systems and practices within schools, providing enhanced efficiency in areas, such as timetabling and record keeping, and increased divergent options through the access of information and programmes for teaching. Further advances have resulted in digital technologies that have the potential to change the work of an educator.

  • Digital technologies are predicted to become further embedded across the schooling sector and influence the work of teachers.

  • Teachers entering the profession need to be prepared for schools and education systems that are becoming increasingly digitised.

  • When students graduate from an initial teacher education programme they should be confident in their ability to be a beginning teacher within the current and future context of schooling.

Research in the past 10 years has examined student teachers, teacher educators and the initial teacher education programmes. Within these areas were themes of


Digital competence

Although there was not one universal definition of teacher digital competence, there were three implicit orientations:

  1. Generic digital competence,

  2. Digital teaching competence,

  3. and professional digital competence.



Generic digital competence

What is generic digital competence?

Generic digital competence includes skills that are not specific to teaching or the professional work of a teacher.

This range of skills could be generic knowledge for anyone using a computer for learning, working or managing everyday life in the 2010s and can be applied to teaching practice.

It also includes the ability to use creative and collaborative technologies which could be applied to developing learning resources.


Why is generic digital competence needed?

To be prepared for the digital age, teachers should have ‘the skill, ability, and knowledge to successfully use computers, their related applications, and software in the practice of teaching and education.’


What specific skills and knowledge that teachers should have to develop generic digital competence?

  1. manage online files,

  2. touch type,

  3. use of presentation software such as Powerpoint,

  4. word-processing or image capture,

  5. search the Internet,

  6. use spreadsheets, or use simulations or software

  7. video editing, online drawing or image development, web development skills, creating video or music

  8. the use of web2.0 tools including blogs, wikis, podcasts and electronic portfolios

  9. use of a data show, cell phone, web camera, speakers, music player, laptop or printer



Digital teaching competence

What is digital teaching competence?

Digital teaching competence refers to the ability to integrate digital technology into teaching practice.


Digital teaching competence includes three aspects:

  1. integrate digital tools into existing pedagogical practice,

  2. integrate digital tools to consider decisions critically,

  3. integrate digital tools to teach students who are using technologies for learning.

1. Integrate digital tools into existing pedagogical practice

It was to replace or enhance established teaching practices with digital tools.

It includes the use of blogs, Facebook, podcasting or other communication tools in teaching and learning activities, or developing and using digital assessments.


2. Integrate digital tools to consider decisions critically

It was to enhance teachers’ ability to consider a teaching aim and to use digital technology to reach the aim.

It includes ‘knowledge, skills and attitudes required in order to use technology critically and reflectively in the process of building new knowledge.’


3. Integrate digital tools to teach students who are using technologies for learning

It includes being able to organise or manage the environment in an appropriate way to use technology, and supporting learners to use ICT for learning critically, ethically and creatively.



Professional digital competence

What is professional digital competence?

Professional digital competence included a range of aspects of a teacher’s job that can involve the use of digital tools including assessment, administration of data, and communicating.

It includes three aspects:

  1. technological proficiency,

  2. pedagogical compatibility,

  3. social awareness.

The notion of professional digital competence is further expanded and designed around three domains in the teaching profession:

  1. instructional and pedagogical tasks,

  2. professional development,

  3. the school in a broader context.



Personal characteristics

Teachers’ personal characteristics may influence:

  1. teachers’ research beliefs,

  2. teachers’ confidence or efficacy in using ICT to inform the design of education programmes

  3. teachers’ intention to use ICT in teaching.

Teachers’ preparation in personal characteristics may for the digital age includes:

  1. digital natives

  2. experience before studying to be a teacher,

  3. and motivation to use ICT.

Teacher educators’ generic digital competence in the use of technology, their ability to

  1. the pedagogical approaches used to teach student teachers

  2. integrate technology to teach student teachers how to teach in a digital context



Teacher educators’ generic digital competence

Teacher educators’ generic digital competence refers to ‘the individual teacher educator’s proficiency in using ICT in teacher education with good pedagogical judgement and his/her awareness of its implications for learning strategies and the digital bildung of student teachers.”

Teacher educators’ digital competence was measured using six self-report indicators:

  1. educating students in the use of digital tools,

  2. educating students in ethical issues related to use of social media,

  3. being a role model,

  4. knowing how to use digital tools to promote learning,

  5. competence in the use of interactive whiteboards

  6. competence in the use of digital tools for assessment purposes.



Teacher educators’ pedagogical approaches

Eight pedagogical approaches:

  1. collaboration,

  2. metacognition,

  3. blending,

  4. modelling,

  5. authentic learning,

  6. student-active learning,

  7. assessment,

  8. Bridging theory/practice gap

Teacher educators being able to model the use of digital technology to student teachers was particularly significant. It was an important motivator for beginning teachers to use technology in their own teaching.



Initial teacher education programme

a.the design of programmes,

b.student learning within specific programmes,

c.and the connection between design and learning.


Three dimensions of integration of technology into teaching practices


Professional digital competence for digitally infused education systems


Digital competencies in context







CONCLUSION

Digital competence was framed in three different ways; generic digital competencies, digital teaching competencies and professional digital competencies.

Generic digital competencies align with a context where digital tools are being introduced to the system and researchers are exploring the skills that student teachers and teacher educators believe they have.

Digital teaching competencies focus on a context of integration, preparing teachers to be able to use technologies for teaching, evaluate use critically and to teach children or young people who are using digital devices for learning.

The notion of professional digital competence has been developed and defined as the ability of the teacher to work in the context of a digitally infused schooling education system, including teaching, manage the digital learning environment and the professional work of being a teacher.

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Teachers’ supporting and augmenting of their students’ learning can at times seem daunting with a constant plethora of new sites, apps and resources constantly emerging whilst many of the trusted resources we have used in the past can quickly seem outdated or disappear altogether.


READING TOOLS

Reading tools include a range of tools and resources to help you develop your students’ reading skills. These range from tools to assist with vocabulary whilst reading to resources with a wide range of ready-made graded authentic and semi authentic content to help engage and motivate your students both at home and in the classroom.


–save quotes or images from websites during online research


–to assist students’ reading and to build vocabulary


–to find semi authentic content for lower levels


–to provide news stories as the basis for language learning


–to create reading activities based around any text


–To help develop reading and comprehension skills


–To provide ready reading activities, questions for the texts as well as vocabulary support.


–to provide a range of reading texts at different levels, interactive online quizzes, and audio recordings of the texts


–to assist students with the reading of more challenging web based texts


–to annotate web based texts with sticky notes, highlighting, underlining and a range of other features



WRITING TOOLS

Writing tools include a range of resources to help you develop your students’ digital writing skills. These range from tools to help students develop collaborative writing and peer editing skills to more creative tools to help students exploit poetry and develop stories and fictional narrative.


–to help students write collaboratively and / or peer edit each others’ work.


–To show how to start with a very simple idea and add more detail to make the idea more interesting.

–to demonstrates the use of different clauses and relative clauses in sentences as well as the impact of using more adverbs and adjective


–to have style checking of writing


–to inspire digital writing activities for students


–to access writing groups or just write about specific image based prompts


–To check how polite the written communication is


–To create branching stories or reading mazes


–To create digital story books


–To inspire learners what to write about


–to get students creating short books on their mobile phone


–to collaboratively create short texts such as poems or haiku


LISTENING TOOLS

Listening tools include a range of tools and resources to help you develop your students’ listening skills. These range from a wide variety of authentic ready-made content based around news or songs to tools that can be used to support and assist with listening skills whilst watching video clips from YouTube.


–to provide lesson plans as well as listening activities for audio on a range of news related content


–to provide music videos in a range of different languages


–to provide music videos in a range of different languages with a great variety


–to provide a news summary every week


–to provide a vast collection of lesson materials designed around current news stories


–to allow kids to use and browse videos on YouTube without having to worry about them finding anything inappropriate


–To capture information from the closed captions of YouTube videos and then creates a summary and/or word cloud of the script from the video



SPEAKING TOOLS

Speaking tools include a range of tools to help you develop your students’ speaking skills. These range from tools to help with specific areas of pronunciation to tools you can use to get students recording their own voices. These tools can help you to create engaging multimedia activities that get your students speaking.


–To use their computer microphone to dictate text into the page


–to quickly record and share example audio recordings of sentences, words or texts for your students to listen to


–To create and share short audio clips


–to get students talking about or describing images they create or upload


–to create sequences of images and videos and record a monologue about each one


–to work with text and phonemic script


–to convert up to 300 characters of text into phonemic symbols


–to use YouTube as a form of corpus



GRAMMAR TOOLS

Grammar tools include a range of tools to enable you t develop your students’ understanding of English grammar and syntax. These range from tools that analyse grammar to those that enable you to instantly create grammar activities or create corpus based materials that exploit authentic online content.


–to create interactive grammar and vocabulary activities based on the subtitles and transcriptions from YouTube videos


–to get students to check their own sentence structure and vocabulary


–to analyse the grammatical structure of sentences


–to provide a competitive quiz game that anyone can join


–to give access to a corpus of more than 3.7 billion words collected from web news sources (News On the Web).


–to quickly create verb conjugation charts


–to instantly create interactive cloze test activities based around any text



PRESENTATION TOOLS

Presentation tools include a range of tools and resources to enable you to create and share presentations. These range from tools to help you share presentations for the classroom

to tools which enable you to add talking head narration and embed presentations into online courses. There are also tools to help you create simple animated presentations or more unusual types of presentation like web based posters or single page websites.


–to share presentation through a range of social media


–To get students to stand up and do a presentation


–To create online presentations


–To host your presentations online


–to create a single webpage and add different kinds of media and text to the page


–to create either a sequence of slides or just use one slide as a kind of digital poster


–to represent a shift away from the traditional linear form of presentation



POLL & SURVEY TOOLS

Poll and survey tools include a range of tools to help you create polls and surveys. These range from complex multiple question type polls with embedded multimedia, to simpler single response, brainstorming and collaborative type polls that can be used for crowdsourcing and sharing information.


–to produce surveys with up to 10 questions and collect up to 400 hundred responses


–to create survey simply


–to create survey simply


–to create survey with many attractive template designs


–to explore the pros and cons around a particular problem and really pull in ideas from the students


–To brainstorm words related to a topic or how students feel about a topic



INFOGRAPHIC TOOLS

Infographic tools include range of tools to help you create various kinds of visual representations of information. The tools in this chapter vary from those that can be used to create standard graphs and infographics, to ones that can be used to quickly transform text into to visual displays.


–To drag shapes and images onto and create your own designs


–To automatically select an image icon to go with each statement


–to make interactive infographics with various types of hotspots and animations


–to create infographics or presentations based on templates


–to create a wide range of designs but these must be shared publicly


–to create an infographic design that can be used as a CV


–to create infographics based on very wide range of templates that you can edit and add images and icons to


–to create infographics based on very wide range of templates and examples


–to create word clouds


–to create timeline type infographics that are linear and based around historical or narrative events or processes



COURSE CREATION TOOLS

Course creation tools include a range of tools to help create web based courses and course materials. The tools included vary from LMS type tools that enable to create complete structured courses to those that support live synchronous

learning and face-to-face online teaching. There are also tools that can help you create and sell your own lessons and courses.


–to create and sell your own online courses


–to create a wide range of multimedia interactive activities


–to start creating web based materials


–to create highly interactive and touch responsive learning content for mobile devices


–To create interactive ebooks for delivery on either Android or iOS tablets


–to build onto more traditional course book based courses and add a blended element


–to create classes and groups and add students to them and then create and assign texts from the internet as reading activities


–to create your own free Moodle installation


–to start making money by training or mentoring online



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The noticing hypothesis

Richard Schmidt stated that learners cannot learn the grammatical features of a language unless they notice them.


Gloss/ annotation

A gloss is a brief notation, especially a marginal one or an interlinear one, of the meaning of a word or wording in a text.

It may be in the language of the text, or in the reader's language if that is different.


Types of annotations

1.Textual annotations


2.Pictorial annotations


3.GIF annotations


Drink [v.] to take liquid into your mouth and swallow it


4.Audio annotations

5.Video annotations


3 word-focused tasks

1.Reading comprehension

2.Reading and fill-in-blanks exercise

3.Sentence writing



Pedagogical implications

1: Appropriate pedagogies to be used with multimedia instructional materials for vocabulary acquisition

  1. Textual and pictorial annotations may be more suitable for tasks that involve generative use of target words.

  2. Text plus GIF or video annotations may be more suitable for reading based tasks.

2: Methods for material writers and teachers in developing multimedia annotations and integrating them into instructional materials

  1. Material writers are advised to develop annotations of different types (i.e., textual annotations and annotations that involve both text and images/GIFs/videos) and provide learners with personalized learning environments where they can freely decide and select with what types of annotations they want to learn.

  2. It is also suggested that material writers and teachers provide learners with diverse learning tasks so that they can select appropriate approaches to learning that best meet their needs and preferences. The effectiveness of multimedia annotations and personalized learning has been widely acknowledged in the literature (Zou, Xie, & Wang, 2018).

  3. The content of the annotations and associated learning materials ought to be accurate. Textual annotations should be developed with reference to the standardized dictionaries; and images/GIFs/videos should be able to precisely depict and express the meanings of the target words. Imprecise information will lead to misunderstanding and should be avoided.

  4. The annotations and associated learning materials should present the target words in context, as de-contextualization tends to lead to ineffective learning (Chen, Wang, Zou, Lin, & Xie, 2019).

  5. The videos should be within several seconds. Our data indicated that learners feel long videos time-consuming and useless, and it is important to present the key messages in a precise and concise way.


3: Methods for language learners in selecting appropriate materials and activities

  1. Learners are advised to select annotations that involve both text and images/GIFs/videos, if they are provided with such personalized learning opportunities, as multimedia annotations are significantly more effective than single annotations that involve only text. The literature also supports this suggestion (e.g., Chun & Plass, 1996; Boers et al., 2017; Jones & Plass, 2002; Lin & Chen, 2007; Turk & Ercetin, 2014, etc.).

  2. Learners of verbal learning style tend to learn better with textual annotations, those of aural learning style tend to learn better with video annotations, those of visual learning style tend to learn better with image/GIF annotations; and it is suggested that learners select the annotations based on their learning styles if they are provided with such personalized learning opportunities.

  3. Learners of lower language proficiency are likely benefit more from learning with annotations that involve dynamic animations and/or sound, as such annotations can help them better understand the meanings; while learners of higher language proficiency may not need the additional animations and can understand the meanings well without them, so they may find annotations that involve static pictures more conducive to efficiency.

  4. Learners are advised to select learning activities that induce higher involvement load (i.e., writing and close exercises), rather than activities with low involvement load (i.e., reading comprehension), as they promote more effective learning. This is also supported by Laufer and Hulstijn’s involvement load hypothesis (2001).

  5. Learners are advised to consider their cognitive capacities while selecting annotations and learning activities, as cognitive overload leads to ineffective learning although higher involvement load induces more effective learning. That is, it is suggested that learners select simpler annotations and learning activities with lower involvement load, if they feel that they have difficulty processing too much information (i.e., the dynamic animations, the sound, etc.). Our data generally indicated that learners with greater cognitive capacities tended to benefit more from writing exercises with GIF annotations; and reading comprehension and cloze exercises with image/text annotations are more beneficial for learners with smaller cognitive capacities.



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